Ray Cothern is currently a Senior Software Engineer at Treyarch. He was a Software Engineering Intern at Blizzard in 2016 and a Java Development Intern at PlayStation in 2014. He earned his BS in Computer Science at UCLA and will be speaking at the Engineering Panel for SGDA Summit 2019.
David Clyde is a Senior Engineer at Blizzard Entertainment with experience in working on core engine, graphics and tools on AAA titles. He earned his A.S. in Programming at Full Sail University and works to expand his knowledge base over all aspects of creating AAA titles with today's demanding needs to one day lead as a Technical Director. He will be speaking at the Engineering Panel for SGDA Summit 2019.
Games: Overwatch - Blizzard, Kingdoms of Amalur: Reckoning - BHG, Rise of Legends - BHG, Catan on XBLA - BHG
Curtiss Murphey is a Technical Director at MobilityWare since 2016. Five years ago, he went Indie and founded Gigi Games and released nine mobile apps across iOS, Android, and Amazon. Murphey got his BS in Computer Science at Virginia Polytechnic Institute and State University. He will be speaking at the Engineering Panel for SGDA Summit 2019.
Justin Britch is the Head of Development at Obsidian Entertainment since August of 2018 as well as a Senior Producer from Obsidian Entertainment in June 2017. He will be speaking at the Variety Panel for the SGDA Summit 2019.
He was the Production Lead and Lead Producer for Pillars of Eternity II: Deadfire (2018) and part of the Production Team for Armored Warfare (2017)
Nicki Quinn is a Producer and Project/Program Manager and Writer with a diverse background in the game industry. She is also the Instructor for UCI Esports Certificate program. Before working at Second Dinner, she’s been working for Blizzard for 6 years as a Program Manager for Blizzcon and Project Manager for Esports. She earned her BFA in Creative Writing at Chapman University and her BA in English Language and Literature at Sonoma State University. Passionate about team-building, production, and team as well as project efficiency, Nicki will be speaking at the Variety Panel for SGDA Summit 2019.
She has worked on World of WarCraft: Warlords of Draenor (2014) under Business Intelligence & Risk team, Overwatch (2016) in Project Management and StarCraft II: Legacy of the Void (2015) in Program Management.
Mike Schweitzer is the Principal Software Engineer and Co-Founder of Second Dinner since August 2018. Before working at Second Dinner, he has been at Blizzard Entertainment for 13 years as a Senior Software Engineer working on Hearthstone, where he has implemented many features and tools in Unity, polishing the game using the Spell system, and creating a predict-and-merge system for the Players. He earned his BS in Information and Computer Science at UCI and is highly skilled in C#, Unity, iOS, C++, SQL, Oracle, WinForms, Perforce, and Confluence. He will be speaking at the Variety Panel for SGDA Summit 2019.
Dan Maas is a driven AAA video game producer and Fortune 500 product manager with experience launching AAA games since 2008. He earned his BS in Computer Science & Math at UCI and love mentoring, learning and improving people, teams, products, processes, and technology. He has been at Blizzard Entertainment for 7 years as the Senior Game Producer for Overwatch and Heroes of the Storm. Dan will be speaking at the Variety Panel for SGDA Summit 2019.
Games: Portal Knights for PC, XBOX, PS4 and Switch (2017), Lift for HTC Vive (2017)
Jim Rivers began his profession as a Career Adviser for the Art Institute of Orange County. Since 2008, he has worked exclusively in the gaming industry, working his way up to Senior Recruiter with Blind Squirrel Games. He has a diverse background in staffing and recruiting and also prides himself on being a committed teacher of the fundamentals of career development. He has recruited for games and companies such as Drifters, God of War (Game of the Year 2018), Dungeon Siege III, Nexon America, MapleStory, Combat ARMS, and Grinns Legacy - Mobile.
Edwin Ho is a Software Development Engineer in Test at Amazon Game Studios since October in 2017 and is also an Instructor at BrainStorm Education in 2017. He has experience in developing game projects in Unity/C# and creating automated tests in Python and C++. Before being at Amazon, Edwin was the President of VGDC at UCI, where he earned his BS in Computer Game Science. He will be speaking at the Alumni Panel for the SGDA Summit 2019.
With a strong love for games, film and animation, Loren ColCol strives to work at his dream companies in Pixar Animation Studios and Playstation. He is currently the PlayStation Assistant Producer since April of this year. At UCSC, he had earned his BS in Computer Science Game Design and was a Pixar Animation Studios Intern in 2018. His goal is to help a team reach its development goals by encouraging teamwork, accountability, and an open mind while taking a scientific approach to tackling challenges and obstacles along the way and will be speaking at the Alumni Panel for SGDA Summit 2019.
Currently a Junior Producer at Pixelberry Studios, Daniel Chamberlin is a passionate and creative game designer who loves working in a highly collaborative team. With his BA in Games and Playable Media at UCSC, he has a diverse background in Game Design, Game Production, Organization Management and Business Development. He will be speaking at the Alumni Panel for SGDA Summit 2019.
Games: Portal Knights for PC, XBOX, PS4 and Switch (2017), Lift for HTC Vive (2017)
Jonathan Burke is currently the lead gameplay programmer and senior staff programmer at Sony Santa Monica. He received his BS from California State University of Fullerton. Since 2009, Burke has worked on a large number of projects as a senior generalist programmer for Bethesda Game Studios and Obsidian Entertainment.
Titles include: God of War, the past 3 main Fallout games, Alpha Protocol, Armored Warfare, and Pillars of Eternity.
Dr. Joshua Tanenbaum is a game designer, artist, maker, and assistant professor in the Department of Informatics at the Donald Bren School of Information and Computer Sciences at the University of California-Irvine where he is a founding member of the Transformative Play Lab. He received his PhD from the School of Interactive Arts + Technology at Simon Fraser University. He is the club advisor for the UCI Video Game Development Club, and the VR @ UCI club. He also organizes the UCI Global Game Jam Site which has grown to be the 8th largest site in the world over the last five years.
Steve Meim is an experienced Associate Production Manager at Playstation since August in 2010 with a demonstrated history of working in the video game industry. With a BA in Business Admission and Management from San Diego State University, he is highly skilled in Game Design, Customer Service, PS4, Microsoft Office, and Management, and will be giving a talk on “How to get into the AAA Industry” at the SGDA Summit 2019.
He was the Associate Production Manager for MLB The Show 17 (2017) and the Production Coordinator for LittleBigPlanet Karting (2012).
Using Overwatch team as an example, we’ll explore the values and behaviors that lead to successful collaboration on a game development team. Attendees will learn and discuss critical thinking skills and the neuropsychological nature of our ideas and beliefs. These skills are essential to making reasoned decisions while leveraging the talents of a diverse group of developers.
Hailey is currently the Artist for Binary Fish Games, Web Designer for Givsum and 2D Artist/Designer for Durland PRoductions. With experience in production art, illustration, comics, project management, storytelling, and web design, she will be giving her talk “Making UI and Titles That Pop” at SGDA Summit 2019.
This talk shows an example of how one career went from textbooks and side projects to full time positions on games like Disney's Frozen Early Science and Game Grumps' Dream Daddy.
Part art, part science, game audio is an increasingly important and oft-overlooked aspect of game design. We will explore the fundamentals of the game audio design process, implementation, and how to effectively communicate with audio designers.
Nathan moore is a Producer at BlindSquirrel since 2017. He received his BA in Project Management and in Art Studies at California State University, Long Beach. Before working at BlindSquirrel, he was the President of Video Game Development Association and was a Developer and Producer for Astronaut T-Rex working on their game, Frenzy. Moore has also worked on Drifters and WWE 2K18 Switch Port. He will be giving a talk on Production titled “No Time, No Money, No Tools, No Problem: A Crash Course in Building Production Skills” at the SGDA Summit 2019.