Aaron Cendan (he/him)
Senior Technical Audio Designer at Relic Entertainment
Aaron received his Bachelors in Music with a specialization in Ethnomusicology (the relationship between culture and music) from the University of Chicago in Spring of 2018. While attending UChicago, he dove headfirst into music production and sound design, composing tracks for the school newspaper’s podcast and experimenting with modular synth sfx and field recording. Outside of classes, He hosted regional gaming tournaments a few times a year and started up a company developing custom gaming controllers for players with hand and wrist complications. After four years in Chicago, he moved on to study at the University of Central Florida’s master’s program in interactive entertainment, FIEA. Following graduate school, he worked at Electronic Arts on Madden 21, helping to build, organize, and maintain the intricate systems for the playback of sports commentary audio for the game. Shortly after the COVID-19 pandemic forced most studios into working-from-home, he began working remotely for Sony Santa Monica on God of War: Ragnarok. After about a year of working on the game, he accepted his current position at Relic Entertainment, and made the move from Orlando, Florida to Vancouver, British Columbia!