In this workshop, our host Daniel Kim will share his experience composing music for games, tips and tricks on how to make your audio sound better, as well as crucial information on how game developers and composers can communicate with each other to maximize workflow.
Bring your games to life with flowing clothes and hair! This workshop will discuss the process of animating cloth using 3D modeling software like Maya/Blender and how to import your creations for use in Unity.
Visual effects can change how a game looks and feels. From falling leaves to light dust, this workshop will serve as an introduction to Unity's particle systems. Come by and learn how to make simple particle systems to add that extra layer of polish to your game!
Join fellow student game designers to share the philosophies and strategies you have used when desinging games in the past. Make connections and become even better collaborative game desginers!
Shaders are an effective way to create a visually impressive game, by combining both art and programming. However they are challenging to understand and even harder to write. This workshop will explain what shaders are, what they can do, can’t do, and how to write simple shaders using unity's shaders lab in cg/hlsl.
This workshop will discuss the dialogue process in games. Intended for both audio and narrative folk. Learn what to expect when compiling a script, making casting calls, and directing audio, all the way to post-production editing and sound design. Gain the skills necessary to add great dialogue into your game!