Dr. Tess Tanenbaum is a game designer, artist, maker, and assistant professor in the Department of Informatics at the Donald Bren School of Information and Computer Sciences at the University of California-Irvine where she is a founding member of the Transformative Play Lab. She received her PhD from the School of Interactive Arts + Technology at Simon Fraser University. She is the club advisor for the UCI Video Game Development Club, and the VR @ UCI club. She also organizes the UCI Global Game Jam Site which has grown to be the 8th largest site in the world over the last five years.
Steve Meim is an experienced Associate Production Manager at Playstation since August in 2010 with a demonstrated history of working in the video game industry. With a BA in Business Admission and Management from San Diego State University, he is highly skilled in Game Design, Customer Service, PS4, Microsoft Office, and Management, and will be giving a talk on “How to get into the AAA Industry” at the SGDA Summit 2019.
He was the Associate Production Manager for MLB The Show 17 (2017) and the Production Coordinator for LittleBigPlanet Karting (2012).
Using Overwatch team as an example, we’ll explore the values and behaviors that lead to successful collaboration on a game development team. Attendees will learn and discuss critical thinking skills and the neuropsychological nature of our ideas and beliefs. These skills are essential to making reasoned decisions while leveraging the talents of a diverse group of developers.
Hailey is currently the Artist for Binary Fish Games, Web Designer for Givsum and 2D Artist/Designer for Durland PRoductions. With experience in production art, illustration, comics, project management, storytelling, and web design, she will be giving her talk “Making UI and Titles That Pop” at SGDA Summit 2019.
This talk shows an example of how one career went from textbooks and side projects to full time positions on games like Disney's Frozen Early Science and Game Grumps' Dream Daddy.
Part art, part science, game audio is an increasingly important and oft-overlooked aspect of game design. We will explore the fundamentals of the game audio design process, implementation, and how to effectively communicate with audio designers.
Nathan moore is a Producer at BlindSquirrel since 2017. He received his BA in Project Management and in Art Studies at California State University, Long Beach. Before working at BlindSquirrel, he was the President of Video Game Development Association and was a Developer and Producer for Astronaut T-Rex working on their game, Frenzy. Moore has also worked on Drifters and WWE 2K18 Switch Port. He will be giving a talk on Production titled “No Time, No Money, No Tools, No Problem: A Crash Course in Building Production Skills” at the SGDA Summit 2019.