SUMMIT INFO | 2019 WORKSHOPS
ALL
ENGINEERING
DESIGN
ART

Narrative Design: The Art of Creating Meaning in Gameplay

Host: Chau Ho

Discover narrative design fundamentals, techniques and methods that ties into all game development! This workshop will also highlight what makes a good narrative designer, resources and tips in building a narrative portfolio.
*Taking notes is highly recommended*

Room: Perseus
Time: 10:30 AM - 11:30 AM

Helpful, Not at All Terrible, Very Good Advice

Host: Ittai Mann and Peter Doria

Join Ittai and Peter as they talk about lessons and mentalities they have learned as student game developers. Lean alongside them and take their lessons to help you grow as a developer.

Room: Perseus
Time: 12:30 PM - 1:30 PM

Substance Painter Crash Course

Host: Joseph Burgos

Paint and provide your 3D art assets with procedural texturing that all AAA game industries use! This workshop will use Substance Painter (free software) in which you will learn to texture, import, bake, and mask assets onto Unity.
*Highly recommended to bring a laptop and download Substance Painter*

Room: Perseus
Time: 3:00 - 4:00 PM

Augmented Reality with Unity/Vuforia

Host: Kyle Turchik

Create your own Augmented Reality in Unity using Vuforia! A desirable skill outside and inside the game industry, you will learn to create an AR app using Vuforia's framework in Unity. Any level of programmers can join as the requirements of programming knowledge is low.
*Recommend to bring a laptop with Unity and Vuforia installed*

Room: Perseus
Time: 4:14 PM - 5:15 PM

S.O.L.I.D System Engineering

Advanced Programming Techniques Using Events and S.O.L.I.D Principles
Host: Michael Wolf

Learn how to program better and portable systems with using Event and S.O.L.I.D. design principles. This will be a hands-on workshop where you will create a generic health system using these advanced techniques.
*Bringing a laptop and a programming software is recommended*

Room: Perseus
Time: 1:45 PM - 2:45 PM
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